Post by starmark2k on Dec 16, 2006 9:09:52 GMT -5
Colony Ship Origin: North America
Colony World: Haven
Climate and Terrain: -
The landmass is split into four continents and takes up 1/3 of the total planetary area. The other 2/3 is water. The largest of the four continents contains four volcanoes in two mountain ranges in the north. Other than these, the terrain is relatively flat, mostly small rolling hills and three large plains. The second and third continents are relatively the same size; the second is almost entirely flat and is three hundred miles off the southeastern coast. The third is just off the southern coast of the largest continent and is nothing more than a desert. The fourth is nothing more than a giant valley with natural rock walls rising up from the oceans to surround it, keeping the water out.
The climate is moderate on all but the third continent. Haven has two seasons. During the first season, temperature ranges between 70 and 80 degrees farenheit in most places on the first continent. In the north, the temperatures are somewhat lower, between 40 and 50 degrees. The second continent has similar temperatures, but the third has temperatures between 90 and 150 degrees. The climate of the fourth is unknown.
During the second season, temperatures are uniformly 10-20 degrees cooler. It rains almost constantly and thick clouds block out the sun's light most of this time.
History of colonization: -
The colony ship touched down on the largest continent, which was quickly named Paramount. Four cities were founded at the landing spot and the colony ship was taken apart for its materials. Some of the materials were used to create smaller in-atmosphere ships to explore the rest of the planet. By these small ships, the colonists were spread to the other continents. The flatter of the two was called Harvest and was used for farming. The desert was called Mirage and generally left alone. The fourth was called the Valley and left alone for fear of flooding.
Genetics: -
Evolution has taken place to provide Humans with a defense against the Screechers. While all colonists still look fully Human, almost all of them have telekinetic powers. They are trained from childhood to fully control these powers. By the time they are five years old, they can easily use their teke powers to do anything from form a defensive teke wall around themselves to snapping a Screecher's neck. Like with physical Human strength, the telekinetic abilities in some are stronger than in others. Some of the strongest can use their abilities to fly, though only a few make use of this ability.
Wildlife: -
Small firebreathing predators known as Screechers live on Paramount. They are slightly larger than cats and have three long claws on each forward foot. Their hind quarters are smilar to those of a kangaroo, allowing them to jump high and pounce on their prey. Named for the noise they make, Screechers prey on all of the other animals living on Haven. They are extremely aggressive and when they select their prey, they're not easily stopped.
Hoppers are similar to in shape to rabbits, but are three times their size. They are herbivores, just like rabbits and are overly abundant. They are the primary food source of the Screechers. Humans have also taken to hunting the Hoppers as they have been discovered to have quite tender and tasty meat.
Galactic Expansion: -
The only expansion that has taken place is to two space stations in orbit. One is operated by the government; the other is managed by a group of scientists whose objective is as of yet unclear; though they claim to be attempting to locate Earth, the large telescope aboard the station is usually directed toward Haven's surface.
Politics: -
All cities are united under the Republic of Haven's Three Council. The Three Council is a group of three rulers selected by a group of ten known as the Advisors. The Advisors search the cities thoroughly, coming up with the best rulers they can find. The top three are appointed as the Three Council. A new Three Council is chosen every ten years.
Once the Three Council is selected, the Advisors again seem to fall into the background of the political world. However, they directly influence the Three Council, offering suggestions. Very few people realize that the Three Council is merely a mask behind which the Advisors are ruling Haven.
Military & Crime Prevention: -
Haven's military is small; only 300 enlisted soldiers and 10 officers. The enlisted soldiers also double as Haven's police force. Most of them have telekinetic abilities on some level. The Advisors believe that their military's teke powers will significantly make up for any lack of numbers if a fight becomes at all necessary.
However, they have also created an even smaller group of crime-fighters. These men and women are known only as the Twenty. The Advisors hand picked twenty men and women, each having more teke abilities than even the best military officers. The Twenty are trained to work solo or together to accomplish any objective. They have been used as assassins, city perimeter defense, bodyguards, soldiers, and hunters.
Whenever a situation arises that cannot be handled by the military, the Twenty are called in. Usually, it takes only two to three of them to handle the situation. Only a few citizens of Haven have powers as strong as the Twenty and should any of the Twenty be killed, the short list of citizens with that level of power is kept safely with the Advisors, ready for new recruitment if necessary.
The Twenty are deadly serious at all times. In fact, they seem to have absolutely no sense of humor at all. Rumors suggest that the Advisors have genetically manipulated the Twenty to erase all sense of emotion, leaving the Twenty as emotionless fighters willing to do whatever it takes to get their job done.
Colony World: Haven
Climate and Terrain: -
The landmass is split into four continents and takes up 1/3 of the total planetary area. The other 2/3 is water. The largest of the four continents contains four volcanoes in two mountain ranges in the north. Other than these, the terrain is relatively flat, mostly small rolling hills and three large plains. The second and third continents are relatively the same size; the second is almost entirely flat and is three hundred miles off the southeastern coast. The third is just off the southern coast of the largest continent and is nothing more than a desert. The fourth is nothing more than a giant valley with natural rock walls rising up from the oceans to surround it, keeping the water out.
The climate is moderate on all but the third continent. Haven has two seasons. During the first season, temperature ranges between 70 and 80 degrees farenheit in most places on the first continent. In the north, the temperatures are somewhat lower, between 40 and 50 degrees. The second continent has similar temperatures, but the third has temperatures between 90 and 150 degrees. The climate of the fourth is unknown.
During the second season, temperatures are uniformly 10-20 degrees cooler. It rains almost constantly and thick clouds block out the sun's light most of this time.
History of colonization: -
The colony ship touched down on the largest continent, which was quickly named Paramount. Four cities were founded at the landing spot and the colony ship was taken apart for its materials. Some of the materials were used to create smaller in-atmosphere ships to explore the rest of the planet. By these small ships, the colonists were spread to the other continents. The flatter of the two was called Harvest and was used for farming. The desert was called Mirage and generally left alone. The fourth was called the Valley and left alone for fear of flooding.
Genetics: -
Evolution has taken place to provide Humans with a defense against the Screechers. While all colonists still look fully Human, almost all of them have telekinetic powers. They are trained from childhood to fully control these powers. By the time they are five years old, they can easily use their teke powers to do anything from form a defensive teke wall around themselves to snapping a Screecher's neck. Like with physical Human strength, the telekinetic abilities in some are stronger than in others. Some of the strongest can use their abilities to fly, though only a few make use of this ability.
Wildlife: -
Small firebreathing predators known as Screechers live on Paramount. They are slightly larger than cats and have three long claws on each forward foot. Their hind quarters are smilar to those of a kangaroo, allowing them to jump high and pounce on their prey. Named for the noise they make, Screechers prey on all of the other animals living on Haven. They are extremely aggressive and when they select their prey, they're not easily stopped.
Hoppers are similar to in shape to rabbits, but are three times their size. They are herbivores, just like rabbits and are overly abundant. They are the primary food source of the Screechers. Humans have also taken to hunting the Hoppers as they have been discovered to have quite tender and tasty meat.
Galactic Expansion: -
The only expansion that has taken place is to two space stations in orbit. One is operated by the government; the other is managed by a group of scientists whose objective is as of yet unclear; though they claim to be attempting to locate Earth, the large telescope aboard the station is usually directed toward Haven's surface.
Politics: -
All cities are united under the Republic of Haven's Three Council. The Three Council is a group of three rulers selected by a group of ten known as the Advisors. The Advisors search the cities thoroughly, coming up with the best rulers they can find. The top three are appointed as the Three Council. A new Three Council is chosen every ten years.
Once the Three Council is selected, the Advisors again seem to fall into the background of the political world. However, they directly influence the Three Council, offering suggestions. Very few people realize that the Three Council is merely a mask behind which the Advisors are ruling Haven.
Military & Crime Prevention: -
Haven's military is small; only 300 enlisted soldiers and 10 officers. The enlisted soldiers also double as Haven's police force. Most of them have telekinetic abilities on some level. The Advisors believe that their military's teke powers will significantly make up for any lack of numbers if a fight becomes at all necessary.
However, they have also created an even smaller group of crime-fighters. These men and women are known only as the Twenty. The Advisors hand picked twenty men and women, each having more teke abilities than even the best military officers. The Twenty are trained to work solo or together to accomplish any objective. They have been used as assassins, city perimeter defense, bodyguards, soldiers, and hunters.
Whenever a situation arises that cannot be handled by the military, the Twenty are called in. Usually, it takes only two to three of them to handle the situation. Only a few citizens of Haven have powers as strong as the Twenty and should any of the Twenty be killed, the short list of citizens with that level of power is kept safely with the Advisors, ready for new recruitment if necessary.
The Twenty are deadly serious at all times. In fact, they seem to have absolutely no sense of humor at all. Rumors suggest that the Advisors have genetically manipulated the Twenty to erase all sense of emotion, leaving the Twenty as emotionless fighters willing to do whatever it takes to get their job done.
by wildjedi